Lost In Translation/Street Fighter Alpha 3

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Street Fighter Alpha 3
Street Fighter Alpha 3 marquee.
No screen shot.
Street Fighter Alpha 3 control panel.
Manufacturer Capcom
Released 1998
8-way Joystick
6 Button(s)
Main CPU 68000 (@ 11.800 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
Q-Sound (@ 4.000 MHz)
Raster (Horizontal)
384 x 224 pixels
59.63 Hz
4,096 Palette colours
Screens 1
ROM Info 20 ROMs
46,399,488 bytes (44.25 MiB)
MAME ID sfa3 · sfa3b · sfa3r1 · sfz3a · sfz3ar1 · sfz3j · sfz3jr1 · sfz3jr2

About The Game

Street Fighter Alpha 3 is a one-on-one fighting arcade video game.

25 fighters mix it up to have a shot at Shin Bison in the height of his power! Featuring 3 fighting styles for each character.

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


Released in June 1998.

This game is known in Japan and Asia as "Street Fighter Zero 3".

Guy, Cody, Sodom and Rolento are from Capcom's "Final Fight". Guy and Cody as selectable characters, Sodom as the second boss and Rolento as the fourth boss in "Final Fight". "Final Fight" boss 'Edi E' makes appearances in some of Cody's finishing poses.

The reason for Mike Haggar's (the third selectable character in "Final Fight") non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Alpha" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time.

In Guy's stage there is a group from Final Fight cheering Guy on. They consist of : Mike Haggar, Andorre Jr., Axl and Poison. Also in the background against one of the buildings there is a advert for a Megaman Drink just under the Capcom Logo.

Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character.

The three ISMs have some symbolic meaning :

  • X represents "Super Street Fighter II Turbo". That is, this ISM matches closely to the game-play style found therein. The X actually comes from the Japanese version's title, "Super Street Fighter II X - Grand Master Challenge". There are, however, a few differences between X-ISM in Alpha 3 and "Super Street Fighter II Turbo", mainly because of the Alpha 3 game engine.
  • A represents Alpha. That is, it is closest to the style of the previous Alpha games.
  • V stands for Variable, as in 'Variable Combination', meaning 'Custom Combo'. This merely represents how you can use your super bar.

Attack Of The Bison Dolls

Each Bison doll is named after a month of the year in the language of their supposed origin. It is said that they wield different tools, but generally share the same style. It is said that they generally worked as a team: -

  1. Enero (January) from Spain uses a microphone.
  2. Fevrier (February) from France uses a gun.
  3. Marz (March) from Germany uses a laptop and dyes her hair. Enero and Marz are the information and recon members of the team.
  4. Aprile (April) from Italy is the medical member of the team. At the beginning of SFA3, Aprile's brother had asked Rose to find her whereabouts.
  5. Satsuki (May) is Japanese and wields a sword. Some say Sakura was supposed to be kidnapped instead of Satsuki, but Sakura evaded capture. This belief is consistent with the fact that all 12 dolls (and Cammy) were 16 at the time of SFA3.
  6. Juni (June) is German and fights unarmed.
  7. Juli (July) is also German and also fights unarmed. Despite the claims of some sources, Juni and Juli are not related (none of the Bison dolls are).
  8. Santamu (August) is Vietnamese, but of African heritage. SANTAMU is the equivalent of Vietnamese's 8th month. However, the Vietnamese's spelling should be 'Thang Tam'. It's a compound word of 'month' & 'eight', obviously. She wields a spear and can also unleash a small monkey to attack for her.
  9. Xiayu (September) is Chinese and wields the nunchaku.
  10. ) Jianyu (October) is also Chinese and wields a staff.
  11. Noembelu (November) is Mexican and is a member of T. Hawk's tribe (thus T. Hawk was looking for her and not Juli as the story implied). She wields a pair of hatchets on ropes.
  12. Decapre (December) is Russian and her appearance is similar to that of Cammy.

Cammy had tried to save the Bison dolls in her SFA3 ending because, due to the extent of their brainwashing, they would have died with Bison otherwise. It is said that the inspiration of the Bison dolls was Yuka Minakawa's novels named collectively as 'Cammy History'. Before the fight, Cammy throws a red coat, this comes from "Street Fighter 2" the Animated Movie.

Various characters of the game make a cameo in a marvel comic-book of Deadpool, the Merc with a mouth, vol.1 number 8. They appear in the shadows like mercenaries of the infernal house, the place where Deadpool obtains his merc jobs. We can recognize Adon, Dhalsim and Akuma as shadows, Sagat appears drawn and coloured. There are two more fighters, one appears to be Cammy. The artist of this Deadpool issue is Ed McGuiness.

In number 27 of Deadpool's comic, the author Joe Kelly, makes a homage to the Street Fighter series. In this comic Deadpool does a "Shoryuken" to Kitty Pride to make Wolverine attack him.

Suleputer released a limited-edition soundtrack album for this game (Street Fighter Zero 3 Original Soundtrack - CPCA-1012, 1013) on 21/09/1998.

An upgraded version of "Street Fighter Alpha 3" appeared in the US for Sony PlayStation and Sega Dreamcast (see Ports below). This upgrade was released in arcades exclusively in Japan under the title "Street Fighter Zero 3 Upper" in 2001. Previously hidden characters Balrog, Juni and Juli are playable from the start. In addition past Street Fighter legends Guile, Dee Jay, Fei Long and T. Hawk are now playable as well. This brings the total count to 34 playable characters!

An even further upgraded version of "Street Fighter Alpha 3", called "Street Fighter Alpha 3 Max" (known in Japan as "Street Fighter Zero 3 Double Upper") appeared for the Sony PlayStation Portable (again, see Ports below) in 2006, and adds Eagle (from the original "Street Fighter"), Yun (from "Street Fighter III"), Maki (from the Super NES Final Fight 2) and newcomer Ingrid. This now brings the total count of playable characters to 38!


The US version has the "Recycle It, Don't Trash It!" screen.

The early revision (06/98) had two bugs involving Karin : First, she could do her Kanzuki-ryuu Kou'ou Ken super in X-ISM (which she shouldn't be able to do, as it was her second super). Second, Karin's normal throw in Mazi Mode could do 99% damage.

In the Japanese version (Zero 3), specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in the American version, with the more specific info being removed instead of being translated. Here is the list :

Character Location
Adon Khmer Historic Ruins, Thailand
Akuma Oni Fang Cave, Japan
Balrog, M. Bison, Juni & Juli Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the American version)
Birdie Train Cemetery, England
Blanka Madeira River branch - swampland, Brazil
Cammy Mikonos Island, Greece
Charlie Frankfort Hangar, U.S.A.
Chun-Li Zhidan Plaza, China
Cody Metro City - City Police Detention Center, U.S.A.
Dan Hinode Park (translated from Japanese as 'Sunrise Park'), Japan
Dhalsim In front of Jaunpur Monument, India
E. Honda Higashikomagata - Katomi kontou, Japan
Gen Victoria Harbor, Hong Kong
Guy Under 22nd Street overhead, U.S.A.
Karin & Sakura Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan
Ken Hotel Masters, U.S.A.
R. Mika Sardine Beach Special Ring, Japan
Rolento New York Camouflagued Subway, U.S.A.
Rose Palazzo Mistero (Translated from Italian as Palace of Mystery), Italy
Ryu Genbugahara (translated from Japanese as 'Genbu Plain'), Japan
Sagat Nagpa Resting Shakyamuni the Buddha Statue, Thailand
Sodom Manhattan Building 49 F, U.S.A.
Vega Requena Spiral Tower, Spain
Zangief Akademu Gorodowa blast furnace, U.S.S.R.

Tips and tricks

Title Colour Chart

The colour of the title screen denotes what secrets are currently available. After a few weeks of play, the title screen will change colour, so in a few months after your SFA3 machine has been installed, it should reach the final colour (light blue). The explanation of the colours is shown below :

Colour Unlocked
Cream Standard game (default color)
Green Classical Mode
Red Balrog, Juni and Juli become playable
Dark Blue Mazi Mode
Purple Saikyou Mode
Light Blue Can select one of the three Battle Modes

Random Select

The Random Select squares are normally invisible. But, there are two for the first player and two for the second. The 1P squares are located in the upper-right corner of the diamond and the lower-right. The 2P squares are in the upper-left corner and the lower-left corners.

Hidden Characters

The three hidden characters are Balrog, the boxer and Juni and Juli, two prototype 'dolls' created by Bison's Shadowloo organization. Once the game's title screen has become the proper colour (see 'Title Colour Chart', above), their score listing will show up in the High Score listing and they become playable: -

  1. To choose Balrog, pause on Karin for five seconds, then move to any Random Select square, hold the Start button and press any button.
  2. To use Juli, pause on Karin for five seconds, then move to any Random Select square. If the square is on the left side of the screen, choose her by holding Left and pressing any button. If the square is on the right side, then hold Right and press any button instead.
  3. To use Juni, pause on Karin for five seconds, then move to any Random Select square. If the square is on the top of the screen, choose her by holding Up and pressing any button. If the square is on the bottom, then hold Down and press any button instead.

Hidden Modes Of Play

There are three secret modes that affect basic game-play. Once the game's title screen has become the proper color (see 'Title Colour Chart', above), you can select a hidden mode to use...

  1. To use Classical Mode, insert your coin, hold down HP+HK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. When you start the round your super power bar will be gone and you will have Street Fighter 2 moves.
  2. To use Mazi Mode, insert your coin, hold down MP+MK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character.
  3. To use Saikyou Mode, insert your coin, hold down LP+LK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character.

Hidden Battle Mode

Once the game's title screen has become the proper colour (see 'Title Colour Chart', above), you can select a hidden battle mode...

Final Battle Mode

After picking your ISM, hold Start+LP+MK+HP. You'll fight Final Bison for one battle only. It's just like the last battle; win and you get your ending, lose and you get the bad ending.

Dramatic Battle Mode

Hold LK+MK+HK, then press Start. Keep holding those buttons at Player Select Screen for a moment. You'll fight a 2 on 1 battle for 6 rounds, in which you face two CPU-controlled opponents.

Survival Mode

Insert your coin(s), hold LP+MP+HP and press Start. Keep holding those buttons at Player Select Screen. You'll get to fight all 27 characters in continuous one-round battles.

Secret Messages

This trick only works on Japanese SFZ3 machines: After winning a battle, press and hold Start as well as any other button. Between battles, a message will appear on the screen, depending on the button you're holding.

Sari In Every Stage

In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (you must do this at the beginning of every round).

Alternate Sodom BGM

When fighting against Sodom (VS or CPU, you'll get to hear a different tune if it is on X-ism mode. Apparently the tune is inspired on his boss tune in "Final Fight".


  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter Alpha 3 (1998)
  11. Street Fighter III - 2nd Impact : Giant Attack (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)


Noritaka Funamizu
Maoto Ohta
Ohko Zero05
Visual Planner
Haruo Murata
Cham Cho Choy
Hard.Yas (~?-ISM~)
Shinchan (as 'Hyper Shinchan')
24 ~Nishi~
Reiko Toh
Sen?Knight Rider Giu
Character Designers
Title Designer
Object Designers
Eripyon.N (Eri-N)
Hitoshi Igarashi
Kimo Kimo (Jinzin)
Ball boy
A. Iwasaki
Fuzii & Peliko
Chimorin Shogun
Ikusan Z
You-Ten Nakano
Tomohiro Ohsumi
Reiko Komatsu
Kozuchi Tamura
Youichi Matsuo
Makoto Ishii
Scroll Designers
Asae Nisituji-Ba
S.Mukai (Jijii)
Hirokazu Yonezuka
Kohama Ake&kuro
Yoichi Tanoue (Tanopu)
Ryo Uno
Takako Nakamura
A. Ohnishi
N. Niiyama
C. Iwai
K. Yamahashi
H. Yamahashi
Hiroki Ohnishi
Main Music Composer
Takayuki Iwai (Anarchy Takapon)
Sub Music Composers
Yuki Iwai
Isao Abe
Hideki Okugawa
Tetsuya Shibata
Sound Direction
Hiroaki Kondo (X68K)
Sound Designers
Satoshi Ise
Test Players
M.P Oni-Suzuki
Skill Smith-Bug
Skill Smith-TTK
M. Kunishige
Miura. F. Katsusuke
Tomita Yoshihiro
Murata Akimori
Market Producer
Kouji Nakajima
General Producers
Noritaka Funamizu
Yoshiki Okamoto

Voice Actors

Ryu & Charlie
Toshiyuki Morikawa
Edmund Honda
Masashi Sugahara
Koichi Yamadera
Karin Kanzuki
Miho Yamada
Vega & Blanka
Yuji Ueda
Ken Masters & Guy
Tetsuya Iwanaga
Yoshiharu Yamada
Sodom, Gen & Birdie
Wataru Takagi
Cammy, Juli & Juni
Akiko Koumoto
Adon & Zangief
Wataru Takagi
Rolento Schugerg
Jin Yamanoi
Sakura Kasugano
Yuko Sasamoto
Neya Michiko
Dan Hibiki
Osamu Hosoi
Rainbow Mika Nanakawa
Junko Takeuchi
Akuma & Major Bison
Tomomichi Nishimura
Yuko Miyamura
Miki Shinichiro
Koichi Yamadera

Cabinet and Artwork


Sony PlayStation (1998, "Street Fighter Alpha 3")
Sega Dreamcast (1999, "Street Fighter Alpha 3")
Sega Saturn (1999)
Nintendo Game Boy Advance (2002, "Street Fighter Zero 3 Upper")
Sony PSP (2006, "Street Fighter Alpha 3 Max")
Sony PlayStation 2 (2006, "Street Fighter Alpha Anthology")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Street Fighter Zero 3 Original Soundtrack CPCA-1012~3[1] 1998-09-21 Suleputer 2 CD version.


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.