Lost In Translation/Street Fighter II' - Champion Edition
|Street Fighter II' |
|Main CPU||68000 (@ 12.000 MHz)|
Z80 (@ 3.580 MHz)
YM2151 (@ 3.580 MHz)
OKI6295 (@ 1.000 MHz)
384 x 224 pixels
4,096 Palette colours
|ROM Info||18 ROMs|
8,192,000 bytes (7.81 MiB)
|MAME ID||sf2ce · sf2accp2 · sf2cej · sf2ceua · sf2ceub · sf2ceuc · sf2hf · sf2koryu · sf2m1 · sf2m2 · sf2m3 · sf2m4 · sf2m5 · sf2m6 · sf2m7 · sf2rb · sf2rb2 · sf2red · sf2t · sf2tj · sf2v004 · sf2yyc|
About The Game
Street Fighter II' - Champion Edition is a one-on-one fighting arcade video game.
First follow-up to "Street Fighter II - The World Warrior". The main additions to the game-play are the ability to play as the boss characters (increasing the playable roster to 12) and the ability to select the same character the other player (who is differentiate with an alternate colour scheme).
Additional Technical Information
Players : 2
Control : 8-way joystick
Buttons : 6
= >  LP (Jab),  MP (Strong),  HP (Fierce)
= >  LK (Short),  MK (Forward),  HK (Roundhouse)
Released in March 1992.
In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan.
This game is an enhanced version of "Street Fighter II - The World Warrior" :
- Added an alternate colour scheme for each character and the ability to select boss characters (Vega, M. Bison, Balrog, Sagat).
- Each stage had different background colours from the original (mainly time of day changes), here are the background changes :
- Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.
- E. Honda stage : the walls are yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.
- Blanka stage : the snake is now red, and the houses are now wood colour.
- Guile stage : Sunset, purple tinted canopy on the jet, The symbol on the ground is now red, and the missile linings are now red.
- Ken stage : boat is now blue, the 2 guys on top are now wearing brown clothes, and teal clothes. The guy in the trench-coat and hat is now yellow.
- Chun-Li stage : the 2 customers now wear pink, the second sign is now green, the meats on the ceiling are now brown, and the ground is now a darker colour.
- Zangief stage : is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.
- Dhalsim stage : now has blue curtains, silver stone floor, and blue carpet.
- M. Bison ('Balrog' outside of Japan) stage : purple floor.
- Balrog ('Vega' outside of Japan) stage : blue stage and floor, and the Flamenco dancers now wear pink instead of yellow.
- Sagat stage : Buddhist statue is gold, and the grass is now a darker green.
- Vega ('M. Bison' outside of Japan) stage : the sky is evening this time.
- New moves were added for some characters.
- Chun-Li and Vega's portraits have been recoloured.
- Overall hit damage was reduced (favouring combos attacks instead of special moves).
- Special moves were tweaked a bit (i.e.: the fighting styles of Ryu and Ken were distinguishable from one another)
- The main title screen was changed from black to blue.
- Various cosmetic enhancements were made to each character's physical appearance.
- In the original SF2, Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".
- In Ken's stage in SF2 there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan) there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SF2 would later return in "Hyper Street Fighter II - The Anniversary Edition".
- Sagat's SF2 stage had a palm tree in the foreground. The palm tree is gone in this game and does not return.
Various unofficial hacks of this game are known as "V004", "Accelerator Pt+.II", "Rainbow", "YYC", "Kouryu" and "Red Wave".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) 21/03/1991.
US versions are slightly different, they have the "Winners Don't Use Drugs" screen.
Tips and tricks
If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear: -
- First line contains 0001 0002 0003 0004
- Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016
- 0001 = No idea, probably some sort of 'experience points' for 1P side.
- 0002 = The no. of coins put in in the left-hand slot.
- 0003 = Same as 0001, but for 2nd player.
- 0004 = Same as 0002, but for right-hand slot.
- 0005 = No. of times Ryu has been used.
- 0006 = No. of times Honda has been used.
- 0007 = No. of times Blanka has been used.
- 0008 = No. of times Guile has been used.
- 0009 = No. of times Ken has been used.
- 0010 = No. of times Chun-Li has been used.
- 0011 = No. of times Zangief has been used.
- 0012 = No. of times Dhalsim has been used.
- 0013 = No. of times M.Bison has been used.
- 0014 = No. of times Sagat has been used.
- 0015 = No. of times Balrog has been used.
- 0016 = No. of times Vega has been used.
Finish the game on one quarter to see an additional credit sequence.
- Street Fighter (1987)
- Street Fighter II - The World Warrior (1991)
- Street Fighter II' - Champion Edition (1992)
- Street Fighter II' - Hyper Fighting (1992)
- Super Street Fighter II - The New Challengers (1993)
- Super Street Fighter II Turbo (1994)
- Street Fighter Alpha - Warriors' Dreams (1995)
- Street Fighter Alpha 2 (1996)
- Street Fighter III - New Generation (1997)
- Street Fighter Alpha 3 (1998)
- Street Fighter III - 2nd Impact : Giant Attack (1998)
- Street Fighter III - 3rd Strike : Fight For The Future (1999)
- Hyper Street Fighter II - The Anniversary Edition (2003)
- Street Fighter IV (2008)
- Akira Nishitani (NIN)
- Character Designers
- Ikusan Z
- Ball Boy (Ballboy)
- Q Kyoku
- Yoko Shimomura (Shimo-P.)
- Isao Abe (Oyaji-Oyaji)
- Special Thanks
- Nac Kai
- Erlingr Ogachy
- James Goddard (DJames.)
Cabinet and Artwork
- Nintendo Super Famicom (1993, "Street Fighter II Turbo")
- Sega Mega Drive (1993, "Street Fighter' PLUS") (Japan only)
- Sega Mega Drive (1993, "Street Fighter II' Special Champion Edition")
- NEC PC-Engine (1993, "Street Fighter II Dash") (Japanese only)
- Sega Master System (1997 - a brazilian port by TECTOY)
- Sony PlayStation (1998, "Capcom Generation 5") (Japanese only)
- Sony PlayStation (1998, "Street Fighter Collection 2")
- Sega Saturn (1998, "Capcom Generation 5") (Japanese only)
- Sony PlayStation 2 (2005, "Capcom Classics Collection")
- Microsoft XBOX (2005, "Capcom Classics Collection")
- Sony PSP (2006, "Capcom Classics Collection Reloaded")
- PC [CD-ROM] (1999, "Capcom Arcade Hits Volume 1")
- Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games)
|Album Name||Catalogue No.||Released||Publisher||Comments|
|Varth: Operation Thunder Storm -G.S.M. CAPCOM 6-||PCCB-00110||1993-02-19||Pony Canyon, Inc.||2 CD version.|
|STREET FIGHTER II Collector's BOX [VHS]||PCCB-00124||1993-09-17||Pony Canyon/Scitron||3 CD version.|
|STREET FIGHTER II Collector's BOX [LASER DISC]||PCCB-00125||1993-09-17||Pony Canyon/Scitron||3 CD version.|
|Super Famicom Magazine Volume 11 - The Fighting Game Special & New Game Sound Museum||TIM-SFC11||1993-11-01||Tokuma Shoten Publishing||CD version.|