Lost In Translation/Hyper Street Fighter II - The Anniversary Edition
Hyper Street Fighter II The Anniversary Edition | |
---|---|
Manufacturer | Capcom |
Released | 2004 |
Control Method |
8-way Joystick 6 Button(s) |
Main CPU | 68000 (@ 11.800 MHz) Z80 (@ 8.000 MHz) |
Sound CPU | Stereo Q-Sound (@ 4.000 MHz) |
Video Details |
Raster (Horizontal) 384 x 224 pixels 59.63 Hz 4,096 Palette colours |
Screens | 1 |
ROM Info | 15 ROMs 46,399,488 bytes (44.25 MiB) |
MAME ID | hsf2 · hsf2j |
About The Game
Hyper Street Fighter II - The Anniversary Edition is a one-on-one fighting arcade video game.
Here comes a new challenger... Every character, every move, every combo : one massive game to celebrate the 15 years of one of the greatest fighting game of all time.
Technical
Players : 2
Control : 8-way joystick
Buttons : 6
= > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK
Trivia
The game was released only in Japan and Asia. Versions for North America and Europe were released only for home consoles (see Ports section below). The core of the game is based on "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan), but now players have up to 5 different versions of each character to choose from.
The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous Street Fighter II games alternating between lightning flashes.
The title screens for the CPS I games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' Turbo - Hyper Fighting" are presented for the first time on the CPS II hardware via this game's intro.
Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers," which itself is a remixed version of the character select music from "Street Fighter II - The World Warrior".
The version of the character corresponds to the Street Fighter II game that they were playable in : Normal ("Street Fighter II - The World Warrior"), Dash ("Street Fighter II' - Champion Edition"), Turbo ("Street Fighter II' Turbo - Hyper Fighting"), Super ("Super Street Fighter II - The New Challengers") and Super X ("Super Street Fighter II X - Grand Master Challenge").
The background music playback format has changed since it was introduced in Super Street Fighter II - The New Challengers. Previously, the background music will change to the 'KO version' of the music on the second round onward when one of the character loses enough health to cause the KO sign to flash. In this game, the 'KO version' of the music will play on the second round onward only when the character who loses enough health to cause the KO sign to flash is in danger of losing not only the round, but the match as well.
Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II X - Grand Master Challenge". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned :
- The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to 'Super X' there was just a single barrel).
- The breakable 'Fuurinkazan' signs in Ryu's stage.
- The lantern on the left side of E. Honda's stage.
Conversely, background elements that were present since Super Street Fighter II - The New Challengers are now missing, for instance, the toucan that flies away at round's end in DeeJay's stage.
Tips And Tricks
Holding Start while selecting 'Super' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II X - Grand Master Challenge".
Pressing the Start button to select your character when using the Normal, Super, or old Super version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II X - Grand Master Challenge".
Series
- Street Fighter (1987)
- Street Fighter II - The World Warrior (1991)
- Street Fighter II' - Champion Edition (1992)
- Street Fighter II' - Hyper Fighting (1992)
- Super Street Fighter II - The New Challengers (1993)
- Super Street Fighter II Turbo (1994)
- Street Fighter Alpha - Warriors' Dreams (1995)
- Street Fighter Alpha 2 (1996)
- Street Fighter III - New Generation (1997)
- Street Fighter Alpha 3 (1998)
- Street Fighter III - 2nd Impact : Giant Attack (1998)
- Street Fighter III - 3rd Strike : Fight For The Future (1999)
- Hyper Street Fighter II - The Anniversary Edition (2003)
Staff
- Planner
- Oni-Suzuki
- Mo-Z
- Programmer
- Shin.
- Hard. Yas
- Meijin
- Hyper Shinchan
- Yu Kawamura
- Yoji Mikami
- Senor
- .Seta
- Special Programmer
- Nobuaki Minomiya
- Title Designer
- Ukabin
- Instruction Card Designer
- Masako Honma
- Minoru Nagaoka
- Scroll Designer
- Yoko Fukumoto
- Kuwajima.C-Ya.R-W
- Alecky.Eh
- Sound Designer
- Hiroaki X68K Kondo
- Music Arranger
- Mitsuhiko Takano
- Producer
- Kenzy Itsuno
- Executive Producer
- Yoshihiro Sudo
- Executive Director
- Noritaka Funamizu
Ports
- Consoles
- Sony PlayStation 2 (2003) (Stand-alone Japanese release only)
- Sony PlayStation 2 (2004, "Street Fighter Anniversary Collection")
- Microsoft XBOX (2004, "Street Fighter Anniversary Collection")