Lost In Translation/Hyper Street Fighter II - The Anniversary Edition

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Hyper Street Fighter II
The Anniversary Edition
No screen shot.
Manufacturer Capcom
Released 2004
Control
Method
8-way Joystick
6 Button(s)
Main CPU 68000 (@ 11.800 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
Q-Sound (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
59.63 Hz
4,096 Palette colours
Screens 1
ROM Info 15 ROMs
46,399,488 bytes (44.25 MiB)
MAME ID hsf2 · hsf2j

About The Game

Hyper Street Fighter II - The Anniversary Edition is a one-on-one fighting arcade video game.

Here comes a new challenger... Every character, every move, every combo : one massive game to celebrate the 15 years of one of the greatest fighting game of all time.

Technical

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK

Trivia

The game was released only in Japan and Asia. Versions for North America and Europe were released only for home consoles (see Ports section below). The core of the game is based on "Super Street Fighter II X - Grand Master Challenge" ("Super Street Fighter II Turbo" outside of Japan), but now players have up to 5 different versions of each character to choose from.

The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous Street Fighter II games alternating between lightning flashes.

The title screens for the CPS I games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' Turbo - Hyper Fighting" are presented for the first time on the CPS II hardware via this game's intro.

Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers," which itself is a remixed version of the character select music from "Street Fighter II - The World Warrior".

The version of the character corresponds to the Street Fighter II game that they were playable in : Normal ("Street Fighter II - The World Warrior"), Dash ("Street Fighter II' - Champion Edition"), Turbo ("Street Fighter II' Turbo - Hyper Fighting"), Super ("Super Street Fighter II - The New Challengers") and Super X ("Super Street Fighter II X - Grand Master Challenge").

The background music playback format has changed since it was introduced in Super Street Fighter II - The New Challengers. Previously, the background music will change to the 'KO version' of the music on the second round onward when one of the character loses enough health to cause the KO sign to flash. In this game, the 'KO version' of the music will play on the second round onward only when the character who loses enough health to cause the KO sign to flash is in danger of losing not only the round, but the match as well.

Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II X - Grand Master Challenge". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned :

  1. The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to 'Super X' there was just a single barrel).
  2. The breakable 'Fuurinkazan' signs in Ryu's stage.
  3. The lantern on the left side of E. Honda's stage.

Conversely, background elements that were present since Super Street Fighter II - The New Challengers are now missing, for instance, the toucan that flies away at round's end in DeeJay's stage.

Tips And Tricks

Holding Start while selecting 'Super' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II X - Grand Master Challenge".

Pressing the Start button to select your character when using the Normal, Super, or old Super version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II X - Grand Master Challenge".

Series

  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter Alpha 3 (1998)
  11. Street Fighter III - 2nd Impact : Giant Attack (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)

Staff

Planner
Oni-Suzuki
Mo-Z
Programmer
Shin.
Hard. Yas
Meijin
Hyper Shinchan
Yu Kawamura
Yoji Mikami
Senor
.Seta
Special Programmer
Nobuaki Minomiya
Title Designer
Ukabin
Instruction Card Designer
Masako Honma
Minoru Nagaoka
Scroll Designer
Yoko Fukumoto
Kuwajima.C-Ya.R-W
Alecky.Eh
Sound Designer
Hiroaki X68K Kondo
Music Arranger
Mitsuhiko Takano
Producer
Kenzy Itsuno
Executive Producer
Yoshihiro Sudo
Executive Director
Noritaka Funamizu


Ports

Consoles 
Sony PlayStation 2 (2003) (Stand-alone Japanese release only)
Sony PlayStation 2 (2004, "Street Fighter Anniversary Collection")
Microsoft XBOX (2004, "Street Fighter Anniversary Collection")


The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.