Lost In Translation/Super Gem Fighter - Mini Mix

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


Super Gem Fighter
Mini Mix
Super Gem Fighter marquee.
No screen shot.
Super Gem Fighter control panel.
Manufacturer Capcom
Released 1997
Control
Method
8-way Joystick
3 Button(s)
Main CPU 68000 (@ 11.800 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
Q-Sound (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
59.63 Hz
4,096 Palette colours
Screens 1
ROM Info 17 ROMs
32,243,712 bytes (30.75 MiB)
MAME ID sgemf · pfghtj · sgemfa · sgemfh

About The Game

Super Gem Fighter - Mini Mix is an abstract and humorous one-on-one fighting arcade video game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are 2 bars and 3 sub-bars in the interface. The 2 main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to 9 levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.

The 3 sub-bars show the level of three of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a colour. Some characters have one or 2 additional Special Moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colours.

There are 4 buttons : PUNCH, KICK, SPECIAL, and TAUNT. The Special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem colour to drop from the enemy. Holding Back along with the Special button allows for a defence that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-D fighting games, this includes special and super moves.

Super Gem Fighter also features Flash Combos in which a player can execute a combo by pressing the KICK or PUNCH button after they have hit their opponent using the PUNCH button for a total of 4 hits. Flash Combos will usually cause a player's fighter (except Ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other Capcom characters. For example, Chun-Li may turn into Jill Valentine from the Resident Evil series, while Felicia may turn into Mega Man or other Darkstalkers characters not playable in the game.

The commands are also very easy compared to the Street Fighter series, thanks to SPECIAL button. By doing a motion (for example : qcf or hcf) and pressing the Special Button the fighter will launch his or her super combo.

In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (Ken), to standing on a podium and motioning a bicycle race through the opposing fighter (Chun Li).

Trivia

Released in September 1997.

This game is known in Japan as "Pocket Fighter".

Many elements of the game come from "Super Puzzle Fighter 2 X" (basically gems and sounds).

When you talk about cameos in fighting games, this game is way packed in this category! Here are some famous ones: -

  • Felicia : Can disguise herself as Megaman ("Mega Man - The Power Battle"), Rikuo / Sasquatch / Huitzil ("Darkstalkers - The Night Warriors"), Gamof & Rimgal ("Star Gladiator - Episode : I Final Crusade").
  • Ibuki : Among her costumes are Rolento ("Street Fighter Alpha - Warriors' Dreams") and Chaka ("Jojo's Bizarre Adventure").
  • Chun Li : She disguises herself as Jun May Williams ("Star Gladiator - Episode : I Final Crusade") & Jill Valentine ("Resident Evil").
  • Akuma : He disguises himself as Leo ("Warzard"). Also when performing his Shun Goku Satsu the old way (Punch, Punch, Towards, Kick, Special) he parodies Guy's Musou Renge Super Combo! ("Street Fighter Alpha - Warriors' Dreams").
  • Lord Raptor's graveyard makes a cameo in Akuma's ending!
  • Ken : Some disguises are a soccer player ("Capcom Sports Club") and Hol Horse ("Jojo's Bizarre Adventure").
  • Tessa : In one of her costumes she disguises as Midler ("Jojo's Bizarre adventure"). Also when she is low on energy and she blocks an attack she summons Pao ("Warzard") and uses her as a living shield!. :(
  • Morrigan : When performing her 'Darkness Ilussion' she summons her kid sister Lillith ("Vampire Savior - The Lord Of Vampire").
  • Hauzer : The huge monster who appears on Ryu's ending is a boss character in "Warzard".
  • Zanglief : His Leaping Bite super combo actually happens to be a parody of Birdie's Murder Chain super combo (However Zangief modifies the second part of the move by biting the opponent instead of slamming them on the ground as Birdie does!).

Additionally you can find lots of famous Capcom characters on the game's backgrounds, some of these are :

  • Blanka, Dhalsim & his wife Sari, E. Honda, M. Bison, Cammy, Fei Long, Guile, Charlie, Vega, Dee Jay, Birdie, Gen, Sodom, Guy & Rolento ("Street Fighter" games).
  • Rikuo & Riki, Victor, Bishamon, Jon Talbain, Hsien Ko (disguised as Santa Claus!), Sasquatch, Demitri, Jedah (as a woman!), Donovan & Anita, Baby Bonnie Hood, Lin lin (in the game's logo!) & Huitzil (Darkstalkers/Vampire Savior games).
  • Chris Redfield (looking quite pale & angry!), the giant snake boss (that is trying to gobble up Rikuo!) & a few zombies! ("Resident Evil" games).
  • Helena ("Street Fighter III - New Generation").
  • Vampire Mistress in Red Dress (seen in Demitri's stage in "Vampire Savior - The Lord Of Vampire").
  • Demitri's girlfriends (seen in his own stage as well as in his ending in Darkstalkers & Nightwarriors games).
  • Jun May Williams & Rimgal ("Star Gladiator - Episode : I Final Crusade").
  • Don Tacos ("Pang! 3").
  • Pao & Leo ("Warzard").
  • Son Gokuu ("Son Son").

All of the death scenes that occur when a character is defeated are taken from famous old games, such as "Son Son"'s 'splash down the drain' or the famous "Final Fight" / "Double Dragon" 'blink-out'.

The long-nosed karate character bearing a halo that appears with Dan during certain moves is Dan's father who was killed by Sagat. The long-nosed karate fighter is a hilarious parody of Mr. Karate, aka Takuma Sakazaki of the AOF/KOF series, who wore a long-nosed Tengu mask in the original "Art of Fighting" when disguised as the final boss.

The 'Capsy' soft drink (seen in Felicia's ending) is a parody of the Pepsi cola!. :)

Updates

The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.

Tips and tricks

Play As Gouki

At the character select screen, highlight Ryu and press Left.

Play As Dan

At the character select screen, highlight Ken and press Right.

Staff

Object Designers
Ino
Nishimura Masaru
Yorio
Shigeyama
Ohsumi Tomohiko
Mayano
Kimikimo & Sema
Iwasaki
Ikusan Z
Kitasan
Rumichan
Tamura Chizuko
Scroll Designers
Takako Nakamura
Hiroki Ohnishi
Ojiji
Hirokazu Yonezuka
Yoichi Tanoue
R.Uno
Character Designers
Edayan
I. Yamazaki
Jiwasaki
Sakomizu
Babatin
Uka-Bin
Music & Arrangement Composers
Isao Abe
Yuki Iwai
Setsuo Yamamoto
Sound Designers
Satoshi Ise
Ryoji
Hiroshi Ohno
Programmers
Knight Rider Giu
Senor
Pon
Ittetsu
Shinchan (as 'Hyper Shinchan')
Minomiya
Cham Cho Choy
Hard.Yas (- Enemy -)
Team Dirty Beret
Game Designers
Spp Iorya
Muraski Umagoyashi
Burns Fuji
Ohashi Mamoru
Team Sadogatake
Producer
Takashi Sado
General Producer
Noritaka Funamizu
Executive Producer
Yoshiki Okamoto

Voice Actors

Ibuki
Amano Yuri
Felicia
Araki Kae
Tabasa
Ishii Naoko
Ken Masters
Tetsuya Iwanaga
Sakura Kasugano
Sasamoto Yuko
Morrigan
Jinguji Yayoi
Zangief
Takagi Wataru
Gouki
Tomomichi Nishimura
Lei-Lei
Neya Michiko
Ryu
Hoshi Souichiro
Dan Hibiki
Hosoi Osamu
Chun-Li
Miyamura Yuko

Cabinet and Artwork

Ports

Consoles 
Sony PlayStation (1998, "Pocket Fighter")
Sega Saturn (1998, "Pocket Fighter")
Bandai WonderSwan (2000, "Pocket Fighter")
Sony PlayStation 2 (2006, "Street Fighter Alpha Anthology")

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
Pocket Fighter Original Soundtrack FSCA-10024[1] 1997-12-17 First Smile CD version.
Pocket Fighter Remix / Capcom Sports Club CFCL-0002[2] 1998-09-18 Seleputer CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.