Lost In Translation/SvC Chaos - SNK Vs. Capcom

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This page is a stub for arcade games that are part of the Lost In Translation series using information based on MAME (version 0.113u2).
For an example of preferred content and layout please refer to Out Run or The Ninja Warriors.


SvC Chaos
SNK Vs. Capcom
Neo-Geo marquee.
No screen shot.
Neo-Geo control panel.
Manufacturer SNK Playmore
Released 2003
Control
Method
8-way Joystick
4 Button(s)
Main CPU Neo-Geo
68000 (@ 12.000 MHz)
Z80 (@ 4.000 MHz)
Sound CPU Stereo
YM2610 (@ 8.000 MHz)
Video
Details
Raster (Horizontal)
320 x 224 pixels
59.19 Hz
4,096 Palette colours
Screens 1
ROM Info 25 ROMs
94,699,520 bytes (90.31 MiB)
MAME ID svc · svcboot · svcplus · svcplusa · svcsplus

About The Game

SvC Chaos - SNK Vs. Capcom is a one-on-one fighting arcade video game - the collaboration between Capcom and SNK - that pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters.

'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition.

Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons).

Additional Technical Information

Players : 2

Control : 8-way Joystick

Buttons : 4

=> [A] Weak punch [B] Weak kick [C] Strong punch [D] Strong kick

Trivia

Here are the 17 SNK characters (plus Evil Mr Karate) and their first appearance in video games :


There are also 17 Capcom characters (plus Shin Akuma) and here are their first apperance :


The super bar is called the 'Groove Power Gauge'; a reference to "Capcom Vs. SNK 2 - Mark of the Millenium 2001".

Bao (from the King of Fighters series) makes a cameo in a few of Hugo's pre-battle and win poses.

The Athena that features in SVC Chaos is the original Athena character design that featured in the character's debut platform game, "Athena", instead of the usual Asimaya Athena that appears in virtually every other SNK game. Notably, a lot of her moves are now very different, and she wears noticeably less clothes due to the fact Athena loses her dress during Athena's intro. Athena's fighting moves are inspired by the manga/anime 'Saint Seiya'.

The 'Sennou Ken' character is based on the psycho-controlled Ken in the SF animated film. A lot of Mars People's moves are references to numerous UFO-based staples; Independence is a reference to the film 'Independence Day', for example.

The 'Dan Hibiki' character is once again used as a vehicle for numerous genre parodies. If you perform his super-taunt he parodies Joe Higashi and Yuri Sakazaki's taunts. Also, two of his new moves are parodies of the Kyokugen moves. In the first of these moves, Dan attempts to do one of the larger fireballs performed in one Ryo's desperation move, but it has the same range as his regular fireball. On the second move, Dan attempts to perform his own powerful punch similar to Ryo's Exceed move, but after the move charges and connects Dan grabs his arm in pain and then pretends it was nothing.

While using Demitri, if you perform Midnight Bliss on Orochi Iori, Iori will turn into Miss X (from SNK Gal Fighters on the Neo Geo Pocket) as he's choking him.

Suleputer released a limited-edition soundtrack album for this game on 11/2003.

Some well-known hacks of the game include :

  • "SNK vs Capcom - SvC Chaos Plus".
  • "SNK vs Capcom - SvC Chaos Super Plus".

Tips and tricks

Random Select

On the character select screen, hold Start to activate a roulette-like feature.

Play As Geese

Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.

Play As Dan

Hold Start and press Down, Left(x7), then press a button to select.

Play As Goenitz

Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.

Play As Demitri

Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.

Play As Mars People

Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.

Play As Zero

Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.

Play As Orochi Iori

Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.

Play As Violent Ken

Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.

Fight Against Red Arremer

  1. Finish 5 rounds with supers/specials.
  2. Do not lose any rounds.
  3. Finish off at least one character with block damage.

If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.

Fight Either Mars People Or Zero

Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.

Fight Geese Howard Or Demitri Maximoff

Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.

Fight Goenitz Or Dan Hibiki

Fail to meet either of the above requirements.

Stage 6 Opponent

Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8:

  • Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character.
  • Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character.


Fight Athena

Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.

Mid-Bosses

Your performance in Stages 1 through 3 affects who you will fight in Stage 4.

Final Bosses

Your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.

See Character's True/Good Ending

Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.

CPU Character Patterns

Before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.

Pattern Stage 1 Stage 2 Stage 3 Stage 5 Stage 6
1 Kim Dhalsim Mai Bison Kyo
2 Vega Earthquake Chun-Li Choi Ryo
3 Shiki Balrog Kasumi Sagat Iori
4 Guile Genjyuro Tessa Kim Ken
5 Tessa Sagat Mr. Karate Chun-Li Ryo
6 Chun-Li Kasumi Hugo Mr. Karate Guile
7 Mr. Karate Hugo Shiki Dhalsim Terry
8 Choi Mai Vega Genjyuro Akuma
9 Kasumi Chun-Li Shiki Tessa Mai
10 Earthquake Vega Akuma Ken Ryu
11 Dhalsim Hugo Kyo Balrog Iori
12 Iori Guile Bison Kim Ken
13 Ryu Balrog Kim Sagat Ryo
14 Terry Choi Earthquake Genjyuro Guile
15 Kyo Ken Ryo Ryu Terry
16 Balrog Vega Sagat Bison Akuma

So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).

Series

  1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
  2. Capcom Vs. SNK - Millennium Fight 2000 (2000)
  3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2000)
  4. Capcom Vs. SNK 2 - Mark of the Millennium 2001 (2001)
  5. SNK Vs. Capcom - SVC Chaos (2003)

Staff

Executive Producer
Eikichi Kawasaki
Producer
Toshi Kita MA2
Programmers
Leather
Narutaki
Cyber Kondo
M. Yusuke
Bok Mannami
Teruki's Dad
Main Visual
Cube
Demo Designers
Ogura
Asuka
Norisato
Planners
Sayuri San
M. Ruyun
Big Front
T. Mieno
Tarukko
Amachan
Godzio
Bea
Music & Sound Designers
Tate Norio
Masahiko Hataya
Yasumasa Yamada
Bug Checkers
Hanamichi
Iwao Futatsu
Yuta Lix Sawad (as lix)
Minaru
K. Asakura
Gau
Masaru
K.K
Illustrator
Falcoon
Special Assist
K-Natsui (Nuts)
Akito K.
Voice Announcements
Nobuyuki Hiyama

Front Designers

Mai, Ryu, Chun-Li & Akuma
C.A.C. Yamasaki
Balrog & Vega
Nagasima
Ryo, Mr. Karate, Guile & M. Bison
Kamada
Kim, Choi, Dhalsim & Hugo
Taku & Takukko
Earthquake, Akuma & Sagat
Type_R. Satoshi
Terry, Kasumi & Tessa
Mae
Kyo, Iori & Shiki
Sakaori
Chun-Li
Atsuko
Genjyuro
Ryoko Tanaka
Genjyuro
Masurao_H. Macoto
Mr. Karate & M. Bison
Tamaguchi Ritsu (as Yamaguchiritsu)

Back Designers

Sanctuary, SF, Middle Boss & Boss
K
Factory & Railway
Y. Hirakawa
Chapel & Forest
Pusuke

Voice Actors

Kyo
Masahiro Nonaka
Ryu
Toshiyuki Morikawa
Iori & Orochi Iori
Kunihiko Yasui
Ken, Violent Ken & Choi
Monster Maetsuka
Ryo & Earthquake
Masaki Usui
Chun-Li
Jitukawa Mari
Terry & Kim
Satoshi Hashimoto
Guile
Nishikawa Takenosuke
Mai
Akoya Sogi
Dhalsim
Eiji Yano
Kasumi
Masae Yumi
Mr. Karate
Eiji Tsuda
Balrog
Sounosuke Nagashiro
Vega & Red Arremer
Narikinya Kiyotomi
Genjyuro & Geese Howard
Kong Kuwata
Sagat
Kouji Suizu
Goenitz
Minami Yoshinori
Akuma & Shin Akuma
Tomomichi Nishimura
Athena
Ito Nozoe
Hugo
Takagi Wataru
Tessa
Sakura Kie
Zero
Kazama Yuto
Dan
Hosoi Osamu

Cabinet and Artwork

Ports

Consoles 
Sony PlayStation 2 (2003)
Microsoft XBOX (2004)

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
SNK VS. CAPCOM SVC CHAOS Original Soundtrack CPCA-1081[1] 2003-11-06 Suleputer CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.