Lost In Translation/SvC Chaos - SNK Vs. Capcom
SvC Chaos SNK Vs. Capcom | |
---|---|
Manufacturer | SNK Playmore |
Released | 2003 |
Control Method |
8-way Joystick 4 Button(s) |
Main CPU | Neo-Geo 68000 (@ 12.000 MHz) Z80 (@ 4.000 MHz) |
Sound CPU | Stereo YM2610 (@ 8.000 MHz) |
Video Details |
Raster (Horizontal) 320 x 224 pixels 59.19 Hz 4,096 Palette colours |
Screens | 1 |
ROM Info | 25 ROMs 94,699,520 bytes (90.31 MiB) |
MAME ID | svc · svcboot · svcplus · svcplusa · svcsplus |
About The Game
SvC Chaos - SNK Vs. Capcom is a one-on-one fighting arcade video game - the collaboration between Capcom and SNK - that pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters.
'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition.
Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons).
Additional Technical Information
Players : 2
Control : 8-way Joystick
Buttons : 4
=> [A] Weak punch [B] Weak kick [C] Strong punch [D] Strong kick
Trivia
Here are the 17 SNK characters (plus Evil Mr Karate) and their first appearance in video games :
- Athena Asamiya - "Athena"
- Choi Bounge - "The King of Fighters '94"
- Earthquake - "Samurai Shodown" ("Samurai Spirits" in Japan)
- Iori Yagami - "The King of Fighters '95"
- Kasumi Todoh - "Art of Fighting 3 - The Path of the Warrior" ("Ryuuko no Ken Gaiden" in Japan)
- Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)
- Kyo Kusanagi - "The King of Fighters '94"
- Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
- Genjyuro Kibagami - "Samurai Shodown II" ("Samurai Spirits II" in Japan)
- Goenitz - "The King of Fighters '96"
- Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan)
- Mars People - "Metal Slug - Super Vehicle-001"
- Mr Karate - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan) as Takuma Takazaki
- Orochi Iori - "The King of Fighters '97"
- Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan)
- Shiki - "Samurai Shodown 64" ("Samurai Spirits 64" in Japan)
- Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan)
There are also 17 Capcom characters (plus Shin Akuma) and here are their first apperance :
- Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan)
- Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior"
- Chun-Li - "Street Fighter II - The World Warrior"
- Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" ("Street Fighter Zero" in Japan)
- Demitri - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan)
- Dhalsim - "Street Fighter II - The World Warrior"
- Guile - "Street Fighter II - The World Warrior"
- Hugo - "Final Fight"
- Ken Masters - "Street Fighter"
- M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior"
- Red Arremer - "Ghouls'n Ghosts"
- Ryu - "Street Fighter"
- Sagat - "Street Fighter II - The World Warrior"
- Tessa - "Red Earth" ("Warzard" in Japan)
- Vega (Balrog in Japan) - "Street Fighter II - The World Warrior"
- Violent Ken - "Street Fighter Alpha 3" ("Street Fighter Zero 3" in Japan)
- Zero - "Mega Man X" ("Rockman X" in Japan)
The super bar is called the 'Groove Power Gauge'; a reference to "Capcom Vs. SNK 2 - Mark of the Millenium 2001".
Bao (from the King of Fighters series) makes a cameo in a few of Hugo's pre-battle and win poses.
The Athena that features in SVC Chaos is the original Athena character design that featured in the character's debut platform game, "Athena", instead of the usual Asimaya Athena that appears in virtually every other SNK game. Notably, a lot of her moves are now very different, and she wears noticeably less clothes due to the fact Athena loses her dress during Athena's intro. Athena's fighting moves are inspired by the manga/anime 'Saint Seiya'.
The 'Sennou Ken' character is based on the psycho-controlled Ken in the SF animated film. A lot of Mars People's moves are references to numerous UFO-based staples; Independence is a reference to the film 'Independence Day', for example.
The 'Dan Hibiki' character is once again used as a vehicle for numerous genre parodies. If you perform his super-taunt he parodies Joe Higashi and Yuri Sakazaki's taunts. Also, two of his new moves are parodies of the Kyokugen moves. In the first of these moves, Dan attempts to do one of the larger fireballs performed in one Ryo's desperation move, but it has the same range as his regular fireball. On the second move, Dan attempts to perform his own powerful punch similar to Ryo's Exceed move, but after the move charges and connects Dan grabs his arm in pain and then pretends it was nothing.
While using Demitri, if you perform Midnight Bliss on Orochi Iori, Iori will turn into Miss X (from SNK Gal Fighters on the Neo Geo Pocket) as he's choking him.
Suleputer released a limited-edition soundtrack album for this game on 11/2003.
Some well-known hacks of the game include :
- "SNK vs Capcom - SvC Chaos Plus".
- "SNK vs Capcom - SvC Chaos Super Plus".
Tips and tricks
Random Select
On the character select screen, hold Start to activate a roulette-like feature.
Play As Geese
Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select.
Play As Dan
Hold Start and press Down, Left(x7), then press a button to select.
Play As Goenitz
Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select.
Play As Demitri
Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select.
Play As Mars People
Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select.
Play As Zero
Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select.
Play As Orochi Iori
Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select.
Play As Violent Ken
Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select.
Fight Against Red Arremer
- Finish 5 rounds with supers/specials.
- Do not lose any rounds.
- Finish off at least one character with block damage.
If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell.
Fight Either Mars People Or Zero
Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move.
Fight Geese Howard Or Demitri Maximoff
Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move.
Fight Goenitz Or Dan Hibiki
Fail to meet either of the above requirements.
Stage 6 Opponent
Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8:
- Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character.
- Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character.
Fight Athena
Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage.
Mid-Bosses
Your performance in Stages 1 through 3 affects who you will fight in Stage 4.
Final Bosses
Your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions.
See Character's True/Good Ending
Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer.
CPU Character Patterns
Before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters.
Pattern | Stage 1 | Stage 2 | Stage 3 | Stage 5 | Stage 6 |
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1 | Kim | Dhalsim | Mai | Bison | Kyo |
2 | Vega | Earthquake | Chun-Li | Choi | Ryo |
3 | Shiki | Balrog | Kasumi | Sagat | Iori |
4 | Guile | Genjyuro | Tessa | Kim | Ken |
5 | Tessa | Sagat | Mr. Karate | Chun-Li | Ryo |
6 | Chun-Li | Kasumi | Hugo | Mr. Karate | Guile |
7 | Mr. Karate | Hugo | Shiki | Dhalsim | Terry |
8 | Choi | Mai | Vega | Genjyuro | Akuma |
9 | Kasumi | Chun-Li | Shiki | Tessa | Mai |
10 | Earthquake | Vega | Akuma | Ken | Ryu |
11 | Dhalsim | Hugo | Kyo | Balrog | Iori |
12 | Iori | Guile | Bison | Kim | Ken |
13 | Ryu | Balrog | Kim | Sagat | Ryo |
14 | Terry | Choi | Earthquake | Genjyuro | Guile |
15 | Kyo | Ken | Ryo | Ryu | Terry |
16 | Balrog | Vega | Sagat | Bison | Akuma |
So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character).
Series
- SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
- Capcom Vs. SNK - Millennium Fight 2000 (2000)
- Capcom Vs. SNK - Millennium Fight 2000 Pro (2000)
- Capcom Vs. SNK 2 - Mark of the Millennium 2001 (2001)
- SNK Vs. Capcom - SVC Chaos (2003)
Staff
- Executive Producer
- Eikichi Kawasaki
- Producer
- Toshi Kita MA2
- Programmers
- Leather
- Narutaki
- Cyber Kondo
- M. Yusuke
- Bok Mannami
- Teruki's Dad
- Main Visual
- Cube
- Demo Designers
- Ogura
- Asuka
- Norisato
- Planners
- Sayuri San
- M. Ruyun
- Big Front
- T. Mieno
- Tarukko
- Amachan
- Godzio
- Bea
- Music & Sound Designers
- Tate Norio
- Masahiko Hataya
- Yasumasa Yamada
- Bug Checkers
- Hanamichi
- Iwao Futatsu
- Yuta Lix Sawad (as lix)
- Minaru
- K. Asakura
- Gau
- Masaru
- K.K
- Illustrator
- Falcoon
- Special Assist
- K-Natsui (Nuts)
- Akito K.
- Voice Announcements
- Nobuyuki Hiyama
Front Designers
- Mai, Ryu, Chun-Li & Akuma
- C.A.C. Yamasaki
- Balrog & Vega
- Nagasima
- Ryo, Mr. Karate, Guile & M. Bison
- Kamada
- Kim, Choi, Dhalsim & Hugo
- Taku & Takukko
- Earthquake, Akuma & Sagat
- Type_R. Satoshi
- Terry, Kasumi & Tessa
- Mae
- Kyo, Iori & Shiki
- Sakaori
- Chun-Li
- Atsuko
- Genjyuro
- Ryoko Tanaka
- Genjyuro
- Masurao_H. Macoto
- Mr. Karate & M. Bison
- Tamaguchi Ritsu (as Yamaguchiritsu)
Back Designers
- Sanctuary, SF, Middle Boss & Boss
- K
- Factory & Railway
- Y. Hirakawa
- Chapel & Forest
- Pusuke
Voice Actors
- Kyo
- Masahiro Nonaka
- Ryu
- Toshiyuki Morikawa
- Iori & Orochi Iori
- Kunihiko Yasui
- Ken, Violent Ken & Choi
- Monster Maetsuka
- Ryo & Earthquake
- Masaki Usui
- Chun-Li
- Jitukawa Mari
- Terry & Kim
- Satoshi Hashimoto
- Guile
- Nishikawa Takenosuke
- Mai
- Akoya Sogi
- Dhalsim
- Eiji Yano
- Kasumi
- Masae Yumi
- Mr. Karate
- Eiji Tsuda
- Balrog
- Sounosuke Nagashiro
- Vega & Red Arremer
- Narikinya Kiyotomi
- Genjyuro & Geese Howard
- Kong Kuwata
- Sagat
- Kouji Suizu
- Goenitz
- Minami Yoshinori
- Akuma & Shin Akuma
- Tomomichi Nishimura
- Athena
- Ito Nozoe
- Hugo
- Takagi Wataru
- Tessa
- Sakura Kie
- Zero
- Kazama Yuto
- Dan
- Hosoi Osamu
Cabinet and Artwork
Ports
- Consoles
- Sony PlayStation 2 (2003)
- Microsoft XBOX (2004)
Soundtrack Releases
Album Name | Catalogue No. | Released | Publisher | Comments |
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SNK VS. CAPCOM SVC CHAOS Original Soundtrack | CPCA-1081[1] | 2003-11-06 | Suleputer | CD version. |