Melon Dezign (group)

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Melon Dezign (1992-)

DEN> Bannasoft (code, ex Falcons, new early 92-95), Paleface (founder, ex
     Quartex, 92-94), Seen (Henrik Lund Mikkelsen, founder gfx, ex Quartex,
FRA> Audiomonster (Raphael Gesqua, music, ex The Silents, 06/92-94),
     Hof (gfx, ex Movement, 92-94), Mack (Hamidi Amar, gfx, ex Scoopex,
     92-95), Motif (code, ex Alliance Design, 92), Schmoovy-Schmoov
     (Sebastien Atoch, code music, ex Reverse/Digital, 11/93-04/94), Walt
     (Brance Christophe, gfx, ex Alliance Design, 04/92-95).
NOR> Benjamin (code, ex Scoopex, 05/95), Heatseeker (Ivar Just Olsen, code,
     95), Jason (Kim M. Jensen, music, 95-04/96), Vegard! (Vegard Wolf
     Dyvik, music, ex Balance and Scoopex, 05/95).

Ooops!> Alex (A.Garnier, gfx) and Nam (P.De Belen, code, both ex Movement,
     new late94-95).

Melon Dezign was formed by Paleface and Seen after they left Quartex, as a
demo and intro subgroup of the cracking crew Crystal. They eventually left
their mothergroup Crystal to exist on their own, but I believe the game
development company Lionheart consists of Melon Dezign members. They've
produced an amazing array of crackintros over the years, most of them for
Crystal, but also for a.o. Ministry.
  1992 - Hitman was kicked due to lazyness early 92. In december, the french
members (at least Performer and Walt) went to The Party with a brand new
trackdisk demo... But after talking to Lone Starr/Spaceballs and seeing
"State of the Art" Performer decided not to release it...and the demo was
lost forever =( This story was related to me by Performer, so it's
definitely true.
  1994 - Late in the year, Performer and Walt released the short demo "Booo
II" with the aid of Joachim (gfx) and Travolta (music) from the Norwegian

Danes Slammer (code, new early 93), Xience (gfx, new early 93) and Solnova
  (gfx, all ex Anarchy) joined the new Rednex.
Danish musician Hithansen, who originally joined from Rednex, left them for
  the NEW Rednex!
French coder Performer (Renaud Lerouvreur, ex Anarchy, 04/92-94) left the
  Amiga scene for the PC. I've seen his cool intro "Red" for Razor 1911 on
  the PC, which he made with Zebig and TDK; other Amiga abandonees. He left
  behind some great demos for Melon, most notably "Humantarget" [04/92].
English musician Mark Knight (formerly known under the handle TDK; The Dark
  Knight, ex Anthrox) left the scene after securing a job in the game
  industry at Mindscape. He is working as in-house musician at Electronic
  Arts. His work can be heard in games like Battletoads (amiga), Sim City
  2000 (amiga), Mario's Time Machine (super nintendo), Wing Commander,
  Liberation, Out to Lunch, Dragonlore (pc), Dungeon Keeper 2 (pc), Duke
  Nukem (ps1) and Shox (ps2). He has a website at
  Sorry for including them all Mark... ;)

  Crack Intro (1990, ECS Intro).
  code: Bannasoft/Falcons, gfx: Seen, music: Tronic.

  Crystal Intro Incredible (1991, ECS Intro).
  code: Paleface, gfx: Seen, music: TDK/Anthrox (NoisePacker 3 format).
  review: Another classic Melon cracktro, this is the one with the waving
  green Crystal logo in the background. The rest is pure Melon magic, with
  the bouncing dot in the start and end, and the classic font. This is
  quite simply crack intro history.
    Used for the crack of Space 1889 (reviewed). [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA!

  The Party Invitation Intro (1991, ECS File).
  code: Paleface, gfx: Seen, music: Banana/TEK (NoisePacker 3 format).
  review: Oozing style and fun from every pore, this is another great
  little intro from Melon. This is perhaps their first real production, as
  it at least mentions the forming of Melon by Paleface and Seen. It opens
  with a nice logo, continues quickly with the three arrangers' names being
  smashed up, and finally concludes in a text selection menu done in the
  usual offbeat Melon way (this had some graphical errors on the
  backgrounnd, but was still perfectly readable). There is also a small
  'bonuspart', with some text and a logo at the right hand side. The music
  is very nice.
    When I first tried to run this intro from DOpus it crashed my machine
  for real (00000004). I then tried to run it from the disk (caches off),
  and then it did work. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: See review!

  Ministry Cracktro 1 (1992? ECS Intro).
  code: Motif/Melon Dezign, gfx: none, music: "Matkamies" by
  Heatbeat/Carillon (ProTracker MOD format).
  review: Classic Melonstration, this has a grey-blue background, over which
  several spinning 2d vector stars appear in a half-circle from bottom left
  (biggest) to top right (smallest). Text comes in from the right bottom
  side. Classic chiptune by Heatbeat. This review is duplicated in
  Ministry's entry, with additional information only important to that
  group. [glenn]
  GLE tested A1200/030-50/2mb chip, 16mb fast/3.1 -- Note: Needs KillAGA.

  Bomb (1992, ECS File).
  code: Performer, gfx: Hof (logo), Seen (font), Walt (design), music:
  -Ripped- from the game Magic Pockets.
  review: A nicely designed little intro, with a stonkingly cool opening
  'Bomb' logo by Hof and a bouncing, small 'Ollesboll' :) in the main
  part. The rest is just text. This intro was Gengis' inspiration for the
  name of the group Bomb, which would also at one time feature graphician
  Hof as a member... [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: Needs KillAGA, still crashes on exit.

  Humantarget (1992, 18.04, ECS Trackmo).
  code: Performer, gfx: Walt, music: Static/Rebels.
  Released at the Eastern Conference 92.
  review: What little I have seen of this is quite excellent. Seamless
  design, nice graphics and excellent music...however, on my setup it just
  freezes after the 'melon.' logo bounces on the jelly vector. Too bad,
  since what I saw was really great! Caches off doesn't help, naturally.
  I'll get back to you when I get my hands on an inferior meachine :D
    I have often seen this misspellt, where the title is split into two
  words, 'Human Target'. Fact is that everywhere it appears in the demo
  (at least the parts I've seen :) it's in one word.
    Performer told me that the demo does not work on A1200's, likely because
  of an interrupt problem. It should work satisfactorially in emulators.
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0 -- Note: See review!

  Bodil (1992, mid?, ECS File).
  code: Bannasoft, gfx: Seen, music: Audiomonster.

  Info Freako (1992, mid?, ECS File).
  code: Bannasoft, gfx: Seen, music: Audiomonster.
  info: Invitation intro for The Party 92.

  S.O.S. (1992, 29.06, ECS Disk).
  code: Bannasoft, gfx: Seen, music: Audiomonster.
  5th in the Hurricane Party 92 demo competition.
  Review: Not much here, I'm afraid, since it won't load past the intro on
  my machine :( Caches off has no effect. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.
                Note: Shows intro, loads next part, then crashes.

  Anniversary (1992, .10, ECS Intro).
  code: Performer, gfx: Walt, music: TDK/Anthrox.

  Prism (1992, late, ECS Trackloaded Slideshow).
  code: Performer, gfx: Mack, music: DeLorean.
  review: Coooooooool! This slideshow details a portion of Mack's work from
  1990-92. There are 22 pictures here, selectable from a menu, ranging from
  bad to excellent. The best pictures (IMHO) are Sarah-Yama, Spiritual
  Melon, Medusa and Liquor Caza. Some of these pictures have been seen
  before, ofcourse, a.o. in Alliance Design's demo "Substance" [04/91].
    Mentioned in the Bomb intro as having a release date 'around September'.
  No apparent problems with running, apart from the fact that the intro
  runs so fast the pink elephants don't quite have time to come onscreen
  before the menu appears. Also, the music bugs a little. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  The Tetris Intro (1992, 28.12, ECS 40k Intro).
  code: Bannasoft, gfx: Seen, music: Mark "TDK" Knight.
  Winner of The Party 92 40k intro competition!
  review: Pure style. What sets this intro apart from the rest is simply
  this. It did feature some interesting coding ideas also, but mainly, it
  was the design, the music and the experience that made "Tetris" a great
  intro. Just simply oldskool perfection. [glenn]

  Booo (1993, early, ECS File).
  code: Performer, gfx: Walt, music: Uncle Tom, Heatbeat.
  info: This is HIGHLY sought after! Music by UNCLE TOM and HEATBEAT looks
  like something out of a wet dream for a demoholic like myself. Will trade
  nearly anything ;)

  How to Skin a Cat (1993, 29.05, ECS Trackmo).
  code: Slammer, gfx: Solnova, Mack, music: Nuke/Lemon.
  3rd in the TCC93 demo competition.

  680xx Convention Intro (1993, 02.08, Intro).
  Released at the 680xx Convention 1993.

  The Romantic Demo (1993, 10.08, ECS Trackmo).
  code/music: Bannasoft, gfx: Hof, Mack, Walt.
  3rd in the Assembly 93 demo competition.
  GLE tested A1200/020-14/2mb chip/3.0.

  Crayon Shinchan (1993, .11, ECS Trackmo).
  code: Schmoovy-Schmoov, gfx: Walt, music: Audiomonster.

  Mind Expanding (1993, 28.12, ECS File).
  code: Schmoovy-Schmoov, gfx^music: Walt.
  23rd in The Party 93 demo competition.
  info: In order to run it on the A500, I had to decrunch the executable
  first in order to have enough memory.
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.

  Where Is My Conscience? (1994, 24.04, ECS 64k Intro).
  code: Schmoovy-Schmoov, gfx: Walt, music: Ukulele.
  2nd in the Saturne Party 94 64k intro competition.
  review: Okayy... The BEST thing here is undoutedly Walt's cool cartoon-
  style opening picture of a man with an excessively large nose. It goes
  on with traditional Ukulele weeeeeird music to a text writer, with some
  messages like 'My conscience is clear. I never use it.' The music picks
  up speed as a 1-bitplane representation of a woman spins in the
  background, until it finally reaches its cresencendo and - IT'S
  SUPERWOMAN! Enough said. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Acidtrip (1994, 24.04, ECS File).
  10th in the Saturne Party 94 demo competition.

  The Birthday Party Invitation (1994, mid, ECS File).
  code: Bannasoft, gfx: Seen, Walt, music: "Nintendo" by Heatbeat.
  Invitation to Melon Dezign - The Birthday Party.
  review: Melon presents an excellently made intro here, with very nice
  graphics. The 'childish' style suits them to a tee, and gives an overall
  feel of something a little different. Nice. This intro is also known as
  'Cannabis', probably because the executable file name is Cannabis.exe.
    The intro never mentions a release date or even in what year this is
  supposed to take place. However, the line 'AGA has been out for a year
  now' seems to indicate this is from 1994. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0.

  Booo II (1994, late, ECS File).
  code: Performer, gfx: Walt, Joachim (endpic), music: "Booo 2", "Rune Went
  Mad" and "Joachim.Uff" by Travolta (Tracker Packer 3 format).
  review: "Booo II" is a french-norwegian coproduction, unlike its
  predecessor "Booo" [93] which was french-finnish. The basic team of
  Performer (code) and Walt (main graphics) remain though. This reviewer
  will refrain from guessing what drugs inspired "Booo II", but only mention
  that it's a good little demo. If weirdness is your cup of tea, then this
  little number will be sure to satisfy. Rather than have all the music in a
  single mod, for some reason it's here in three parts... The great end
  picture by Joachim was reviewed in an old issue of ROM... All parts can be
  paused with the right mouse button. The intro- and endpicture
  introduction's cute characters are all ripped from the game "Pang!"
    I have seen mention in some places that this demo has problems with 040
  processors, and I assume that the same is true for 060. The demo needs
  KillAGA (or equivalent) to work on machines with AGA chipsets. [glenn]
  GLE tested A500 /000-7 /½mb chip, ½mb fast/2.04.
             A1200/030-50/2mb chip, 4mb fast/3.0. -- Note: Needs KillAGA.

  Imaginary Demo (1994, late).

  She's Never Been Loved (1994, late).

  Jack (1994, late).

  Ninja (1994, 28.12, ECS File).
  code: Ivar 'Heatseeker', gfx: Joachim, music: Jason.
  7th in The Party 94 demo competition.
  info: A follow-up, Ninja II, was later released on the PC in cooperation
  between Melon and Scoop.

  Planet M (1995, .07, AGA Trackmo).
  code/gfx: Nam & Alex, music: Groo.
  Winner of the Somewhere in Holland 95 demo competition!
  review: Women will not appreciate this demo. There are a few things in
  here that are in bad taste... and that goes for the design as well as the
  sexist stuff! But really, the naked women were unnecessary. As for the
  rest of the demo... The first part is best. The way the Melon logo
  dissolves and the animated women's faces in consistence with the music is
  a very good beginning. It created an atmosphere which was totally crushed
  seconds later by a tasteless loading picture. Shame on you, Melon.
    The music is a hard-hitting demo tune in the tradition of Jesper Kyd or
  Static, and does its job well. Shame about the rest of the demo.
  It actually won a demo competition, beating another Melon demo, BAYGON,
  which came 2nd. The competition must have been abysmal. Does this really
  require AGA? [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Baygon (1995, .07, Trackmo).
  code: Bannasoft, gfx: Walt, music: -sampled-.
  2nd in the Somewhere in Holland 1995 competition.
  review: How anyone could prefer badly digitized ugly naked women to this
  is beyond me. This is a much better demo than Planet M, who won the
  competition! Where Planet M is tasteless, Baygon is brimming with style!
  It's a celebration of times gone of sorts, with some Space Invaders
  imagery etc. present. If the producers of Planet M and this had joined
  together to create ONE demo, just think what a great Melonstration it
  could have been!
    The music is just a sample loop with some vocals, which gets repetitive
  too quickly. A little variation would have been in order. [glenn]
  GLE tested A1200/030-50/2mb chip, 4mb fast/3.0.

  Melkedemo (1996).
  Competed at Kindergarten 6 demo competition.