Lost In Translation/Super Street Fighter II - The New Challengers

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Super Street Fighter II
The New Challengers
Super Street Fighter II marquee.
No screen shot.
Super Street Fighter II control panel.
Manufacturer Capcom
Released 1993
Control
Method
8-way Joystick
6 Button(s)
Main CPU 68000 (@ 11.800 MHz)
Z80 (@ 8.000 MHz)
Sound CPU Stereo
Q-Sound (@ 4.000 MHz)
Video
Details
Raster (Horizontal)
384 x 224 pixels
59.63 Hz
4,096 Palette colours
Screens 1
ROM Info 22 ROMs
19,529,728 bytes (18.63 MiB)
MAME ID ssf2 · ssf2a · ssf2ar1 · ssf2j · ssf2jr1 · ssf2jr2 · ssf2t · ssf2ta · ssf2tb · ssf2tbj · ssf2tbr1 · ssf2tu · ssf2tur1 · ssf2u · ssf2xj

About The Game

Super Street Fighter II - The New Challengers is a one-on-one fighting arcade video game.

After two years in development, Super Street Fighter II has stormed the arcades - and the world rockin' with Street Fighting action one again. New Challengers, new art, re-scored music, and more moves make this the best SF Ever!

Additional Technical Information

Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK

Trivia

Changes From Previous Versions

Here is a list of changes from previous SFII games :

  • New title screen with new music.
  • Completely new portraits for all characters. Vega ('M. Bison' outside of Japan) now has a winged-skull on his hat instead of a star.
  • New endings for M. Bison, Balrog, Sagat and Vega. The last part of Chun-Li's ending is also modified, letting the player choose whether she should now live a normal girl's life or continue being a detective.
  • Balrog ('Vega' outside of Japan) no longer climbs the fence on his stage prior to doing his 'Flying Barcelona Attack' or 'Izuna Drop' moves. He now just jumps to the edge of the screen and jumps off, as he does in the other stages.
  • Voice samples for all characters and announcer re-recorded with different actors. Each character now have their own unique voice so there is no more shared voice samples (e.g. the male 'KO' scream).
  • Background music playback is handled differently. The background music will play from Round 1 to Round 2 continuously, until a character causes the KO sign to flash on Round 2, which will trigger the 'KO' version of the music. From Round 3 onward, the music is played in the same format as in previous SFII games.
  • Four completely new stage backgrounds to accompany the New Challengers.

Changes To Colour Schemes

Colour schemes for the 12 original stage backgrounds have changed once again :

  • Ryu stage : now near evening, and the moon is now white with a touch of light blue.
  • E. Honda stage : the walls are light blue, the big picture (excluding the sun) is now red-orange.
  • Blanka stage : the vine where the snake is at is now light green, and people to the right have changed a bit. The river is now a clear blue.
  • Guile stage : the sky is back to daytime, and the people in the background now wear blue. The symbol on the ground is back to blue, but the missile linings are still red.
  • Ken stage : the tugboat is replaced with a yacht, and a few of the people to the right have changed a bit.
  • Chun-Li stage : the sky is now sunset, the 2 customers now wear orange, and the 2nd sign is back to red.
  • Zangief stage : is now green, and to the left is red. In addition, the fence on the left foreground is now lowered a bit.
  • Dhalsim stage : green curtain, green stone floor, and red carpet.
  • M. Bison ('Balrog' outside of Japan) stage : While the floor is still purple, the 'Las Vegas' on the floor is now yellow. The car to the left is now blue, and the car to the right is now green. The guy throwing confetti at win/lose, the guy next to the car to the left and the guy next to the car on the right have changed.
  • Balrog ('Vega' outside of Japan) stage : green stage and floor, and the fence now comes crashing down at the start of the fight.
  • Sagat stage : Buddhist statue is still gold, and now it's sunset. In addition, a big city is now visible in the distance.
  • Vega ('M. Bison' outside of Japan) stage : is now back to daytime, and the guy sitting in Indian style praying (and stands up angrily after breaking a big statue) is now dark-skinned. The roof of the palace is now red with green trim, and the linings on the giant bell are now black.

The Tournament Battle

A special version of this game is known as "Super Street Fighter II - The Tournament Battle".

This game was supposed to be the next game in the SFII series after "Street Fighter II' - Champion Edition". However, an unforeseen upgrade to SFII' - CE was made in the form of Street Fighter II' Turbo which ended up implementing many of the ideas that were supposed to debut in this game. This is why players complained about the lack of anything new in this game after the success of Street Fighter II' Turbo.

While New Challengers Cammy, Fei Long and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer DeeJay is the first and only Street Fighter to have been created by an American Capcom employee (James Goddard). Dee Jay's pant leg was originally going to have 'MANTIS' written on it instead of 'MAXIMUM'. It was changed so that when the sprite was flipped over (when Dee-Jay faces the opposite direction), the letters would not appear to be backwards. That is, all of the letters in 'MAXIMUM' look the same when flipped over, but the 'N' and 'S' in 'MANTIS' will be backwards when flipped.

Fei Long is Capcom's homage to Bruce Lee.

SSFII vs. MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released SSF2 early so that they could attract fans away from MK. At the same time, Midway released "Mortal Kombat II" early for similar reasons. As you can see, the result meant that both came back to square one. Originally all of the additional features that were added in "Super Street Fighter II X - Grand Master Challenge" (Gouki, Supers, etc) were planned for SSFII, but were left out due to time restraints (Outside of Japan, "Super Street Fighter II X - Grand Master Challenge" is known as "Super Street Fighter II Turbo", and Gouki is known as 'Akuma'.)

Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on 21/01/1994.

Updates

In Vega's ending in the US version, 'M. Bison' says something like 'Not even the 'Ancient One' dared to challenge me!'. He doesn't say anything like this in the Japanese version. He is also never referred to as an 'evil scum bag', as he is in the US version.

Fei-Long's ending is translated incorrectly into English.

International Differences

Capcom USA added in a bunch of references to 'The Great One and his son' that were not originally there.

A summary of what actually happened in the Japanese version :

A director, impressed with what he just saw, approaches Fei-Long and wants him to star in his film.

Fei-Long says : 'I thought you understood. What I want to do is not acting, it's real fighting'.

The director offers him as much money as he wants, but Fei-Long just jumps away.

Twenty years after Hong Kong's greatest action star has faded from the screen, three million students practice 'Hitenryuu Kung Fu' (translated from Japanese as 'Flying Heaven Style Kung Fu') in front of the originator's memorial statue.

Some are doing so today.

Their teacher's name is --- [Fei-Long never mentions 'The Great One and his son' (Bruce and Brandon Lee) and the director never says anything about 're-dizzy combos'. Fei-long is not among the students].

Cammy's ending is translated incorrectly into English.

In the Japanese version, Vega tells Cammy that she was a spy for his organization three years ago. Her teammates say that they don't care about her past; it's only important what she does from now on.

In the American version, 'Bison' tells Cammy that they were in love!

Some of the voice samples of Cammy and Dee Jay were changed from the Japanese version.

Japanese version quote - World/US version quote:

  • Cammy : 'Spiral Arrow', 'Cannon Drill'
  • Cammy : 'Cannon Spike', 'Thrust Kick'
  • Dee Jay : 'Slash', 'Max Out'

The US version has the "Winners Don't Use Drugs" screen.

Tips and tricks

  • Each character has 8 outfit colours. Press LP to choose the original Street Fighter II colour, MP for the Champion Edition colour, HP for the Turbo colour, any Kick button or the Start button for one of 4 new colours, or hold any button for 3 seconds for the secret colour.

Series

  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter Alpha 3 (1998)
  11. Street Fighter III - 2nd Impact : Giant Attack (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)

Staff

Planners
Noritaka Funamizu (Poo)
Mucchi
Character Designers
Kursan
Ikusan Z
Q
Yorio
Tanuki
Katuragi
Matunanga
Rikagon
Simpsons
Pei
Mikiman
Buppo
M. Okazaki
Taka
Akiko
K. Crown
Shibataro
Programmers
SHIN.
KID
MiN
EGW
AOI MIX
Tarabar
Music
Syun Nishigaki (SYUN)
Isao Abe (Oyaji)
Sound
Nobu. Oouchi
Toshio Kajino

Cabinet and Artwork

Ports

Consoles
Nintendo Super Famicom (1994, "Super Street Fighter II - The New Challengers")
Sega Mega Drive (1994, "Super Street Fighter II - The New Challengers")
Panasonic 3DO (1994) (as "Super Street Fighter II Turbo")
Commodore Amiga CD32 (1994)
Nintendo Game Boy (1995, "Street Fighter II")
Commodore Amiga CD32 (1996) (as "Super Street Fighter II Turbo")
Sony PlayStation (1997, "Street Fighter Collection")
Sega Saturn (1997, "Street Fighter Collection")
Sega Dreamcast (2000, "Super Street Fighter II X for Matching Service - Grand Master Challenge") (Japan only)
Nintendo Game Boy Advance (2001, "Super Street Fighter II Turbo Revival")
Sony Playstation 2 (2006, "Capcom Classics Collection, Volume 2")
Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
Computers
Sharp X68000 (1994)
Commodore Amiga ("Super Street Fighter II - The New Challengers", 1995, U.S. Gold)
PC [MS-DOS, CD-ROM] (1995)
Others
LCD handheld game (19??) released by Tiger Electronics.
LCD Barcodzz handheld game (19??) released by Tiger Electronics.

Soundtrack Releases

Album Name Catalogue No. Released Publisher Comments
STREET FIGHTER II ALPH-LYLA with YUJI TORIYAMA SRCL-2857[1] 1994-04-01 Sony Records CD version.
Super Street Fighter II: The New Challengers SRCL-2822[2] 1994-01-21 Sony Music Entertainment CD version.
Super Famicom Magazine Volume 19 - New Game Sound Museum TIM-SFC19[3] 1994-07-01 Tokuma Shoten Publishing CD version.
SOUND COMPLETE SUPER STREET FIGHTER II X 63381-01[4] 1994-11-07 Shinseisha Inc. CD version.
Super Street Fighter II Turbo Battle Vinyl N/A[5] 2009-02-20 N/A Vinyl version.
CRY / BIG LIFE SRDL-3894[6] 1994-07-21 Sony Music Distribution CD version.

References

The contents of this page are licensed under the Creative Commons Attribution 3.0 Unported License.
The sources used include MAME (version 0.113u2) and history.dat (revision 1.28 - 2008-10-18).
Please see http://www.arcade-history.com for credits.